So I failed head painting (again), but I'm kind of getting some other paintings done! Here they are!
Wednesday, December 19, 2007
Friday, December 14, 2007
Rigging a face
This is a facial rig using polygon muscles as influence objects. Motion capture data provided by CGToolkit was used to drive the muscles.
This is the script I wrote to create the muscles and control handles. My favorite part is the color-coordination.
A simple script to aid in the setup of a Facial UI. I looked at the bones of Judd Semantov's facial UI creator but didn't like it for a reason I no longer remember, and so I decided to make my own. I actually have revisited Judd's work since then and find it far superior so I think I'll just stick with it from now on.
So I wanted to be cool and use something other than blendshapes on the face so I started to create a facial rig driven by set-driven-keys. The keys aren't yet attached to the UI in this video.
Monday, December 03, 2007
Animal designs for Ryan
These are 2 week late animal designs for Ryan. They ended up looking in the same style, but when I designed them I was trying to vary it up a little bit. I'm not exceptionally happy with them, but they is what they is and I'm moving on with my life.
I do, however, think that they have more personality than most of the stuff I have done.
Subscribe to:
Posts (Atom)