Showing posts with label Design Work. Show all posts
Showing posts with label Design Work. Show all posts
Friday, May 07, 2010
Carpentero
This guy's a carpenter. I thought of a new style I wanted to try and here it is! Kind of a mixture of everything, really, but I felt it turned out.
Monday, May 03, 2010
Wednesday, November 18, 2009
Graphic Novels
So my friend Jake Wyatt lent me Blankets-- the first graphic novel I've read. I've never been too into comic books (a sin?), but I have a big story I think would work great for the medium. Seeing as it will take 5 years of my life you will definitely hear about it if it decide to do it.
Tuesday, June 23, 2009
Saturday, June 20, 2009
Zion Design
Tuesday, December 16, 2008
An Artist's Birth
This image isn't yet finished, but I have to post it for a class. It comes with a poem.An Artist’s Birth
Graphite grease like a second skin
Smothers my fingers, nose, and chin
Eraser nub now a field of string
All is smudged but the page before me.
A homely birth to a comely face.
And from her a radiance constrains my senses
Preventing departure, I linger still
Make thy mark, she speaks
Make thy will.
In thy tender care I live
By thy gentle touch I breathe
Stroke my hair and rub my cheek
Bring me form from obscurity
As thou wilt I will conform
On thy page my soul is born
Without thee I would not be
And all I ask before thou leaves
Is make me whole, make me ‘plete
Forsake me not, my maker, please.
How can I live and never know
Thy plan for me was more than shallow?
So make of me that thou wishes,
All I ask is I am finished.
Hunched in a basement, my back is sore.
A single prison-like window that glows no more.
I look away. Wipe black my eyes with medium.
2am, yet again? I think. 2am
And she’s calling to me,
My handicapped child
The beauty.
This shouldn’t be, an unexpected creation
A hobbyist’s delight, reality’s abortion.
Too much tomorrow, I haven’t the strength
One or the other must break.
I swallow, clear my mind from the consequence
And calmly return to my elevated desk.
Shh, I whisper. It’s alright. I dab her eye, brighten the light.
I won’t forsake thee, love, no, not tonight.
You trust in me and I will guide
Until the light and shadows we’ve tried
Til the stray marks have been erased
And we through the night together awake
When you are made whole and I am made great.
Saturday, September 27, 2008
Róak-Aradûn
My brother and I decided to try our hand at entrepreneurship and are making a Dungeons & Dragons 4th Edition supplement book. If you're into D&D and want to try an experimental online gaming forum, check out the website at www.roak-aradun.com. Email my brother Aaron for if you want to be a part of it.
Róak-Aradûn, in my opinion, is the epitome of what role-playing should be. My brother is a genius at it, and truly loves the wholesome benefits of role-playing--a creative pasttime that in my opinion is exceedingly valuable and can be very, very entertaining. I played D&D extensively in high school, and while I eventually realized my true passion was drawing and writing, I will never doubt that the talents I have largely came from being involved in role-playing as a youth. If you don't know what old school paper and pencil role-playing is then you should look into it. It's probably on Wikipedia.
I have been doing a lot of artwork for it the last couple weeks. Some of it I am pleased with and some of it I'm really not, but here is the better stuff. As usual nothing is finished.
I hope that with publication the goal I will have enough of a sharpening stone to encourage me to get competitive in the art world...but with Caveman on my shoulders (I will finish it I tell you!!!) I can only pray that my art will improve enough in the time that I have.
A silhouette study of the city skyline.

A lighting study. Hence, try to look at the colors more than anything else.

A dragon.

A character thumbnail for the forum.

The silent forest.

A character thumbnail for the forum.
Róak-Aradûn, in my opinion, is the epitome of what role-playing should be. My brother is a genius at it, and truly loves the wholesome benefits of role-playing--a creative pasttime that in my opinion is exceedingly valuable and can be very, very entertaining. I played D&D extensively in high school, and while I eventually realized my true passion was drawing and writing, I will never doubt that the talents I have largely came from being involved in role-playing as a youth. If you don't know what old school paper and pencil role-playing is then you should look into it. It's probably on Wikipedia.
I have been doing a lot of artwork for it the last couple weeks. Some of it I am pleased with and some of it I'm really not, but here is the better stuff. As usual nothing is finished.
I hope that with publication the goal I will have enough of a sharpening stone to encourage me to get competitive in the art world...but with Caveman on my shoulders (I will finish it I tell you!!!) I can only pray that my art will improve enough in the time that I have.
A silhouette study of the city skyline.

A lighting study. Hence, try to look at the colors more than anything else.

A dragon.

A character thumbnail for the forum.

The silent forest.

A character thumbnail for the forum.
Monday, February 11, 2008
Thursday, February 07, 2008
New Armadillo Design
Wednesday, January 23, 2008
Monday, December 03, 2007
Animal designs for Ryan


These are 2 week late animal designs for Ryan. They ended up looking in the same style, but when I designed them I was trying to vary it up a little bit. I'm not exceptionally happy with them, but they is what they is and I'm moving on with my life.
I do, however, think that they have more personality than most of the stuff I have done.
Wednesday, November 28, 2007
Emulations

So I'm on a real kick for studying by emulating. Ryan gave us an assignment to emulate various types of artwork as well as artists. Above is my classical cartoon emulation. I went for clean sleek and happy. Unfortunately, most of my artistic buddies can't figure out what she's doing, even after I added the Pennzoil and labeled the stick "oil."

This is a Claire Wendling attempt. I did it because Ryan said he thought it was the hardest of the bunch. I spent about 8-12 hours (not sure...time is nebulus...maybe more than 12...??) on this one. I think I did ok. We'll see what Ryan says. None of my friends seem to think I did a very good job, and I hope that in a few weeks I'll be able to see how to be more like Claire.
In order to get this one done I skipped class all day. It was rather invigorating to actually PRODUCE instead of constantly being worried about classes. It is extremely difficult for me to focus multiple things throughout the day.
Friday, November 23, 2007
Designing the Caveman's world
Evolution of a Caveman
Steve and I went through many iterations before we settled on a design for our caveman. Here are a few of the major changes. Most of the nice drawings are by Steve. All the painting is by me. You can see how I improved. Steve, did, too.



Too much like Fred Flintstone.

Chin too large. Also, it looks like a beard. Not appealing enough.


Too wide. Arms too big. Too innocent looking.




Too realistic and sausagey.


Final Caveman.


Too much like Fred Flintstone.

Chin too large. Also, it looks like a beard. Not appealing enough.


Too wide. Arms too big. Too innocent looking.




Too realistic and sausagey.


Final Caveman.
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